No Man's Sky Robot Companion

Spotter: Introducing Update three.8

Sentinel Hardframe Mech
Planetary Watch forces have a significant new tool in their armoury – the Hardframe Battle Mech. Though heavily armoured, its high-powered jetpack gives it terrifying battlefield mobility.
This fearsome unit of measurement is deployed alongside elite Sentinel forces, and comes equipped with a multifariousness of weapons, including a plasma-powered flamethrower.

Multi-tool Visual Effects Overhaul
All Multi-Tool systems, from the Mining Light amplification by stimulated emission of radiation to the Besprinkle Equalizer, have received a significant visual overhaul, benefiting from new projectiles and beams, cage flashes, lighting effects, refraction, new impacts and more!
AMD FidelityFX Super Resolution Support
AMD FidelityFX Super Resolution 1.0 is a cutting border super-optimised spatial upscaling applied science that produces impressive image quality at fast framerates. Learn more than on the AMD site.
All PC players tin can take advantage of this new technology, which offers vastly increased performance, regardless of their graphics menu.


Agile Camouflage Applied science
A new Cloaking Device is available to research aboard the Infinite Bibelot. This powerful new Multi-Tool extension allows users to evade planetary Sentinels, even in the midst of combat.

Minotaur Autopilot Battle Technology
Travellers may now install a Minotaur AI Pilot within their Exomech. This advanced battle computer will allow the Minotaur to follow its master every bit they explore the planet, and to serve every bit a powerful ally in combat.
Please note: the Minotaur AI volition ever cede command to the principal user on cockpit entry.

Exobiology Expedition
The brand new Exobiology Expedition will be launching before long!
Travellers will awaken in a desolate star system, their creature companions the only fauna for light years. In a journeying of exploration across the galaxy, this latest trek will lead to a wealth of beast life to observe, prefer, ride, and milk. Rewards include jetpack trails, posters, companion customisations and fifty-fifty a unique robot companion…

Improved Combat Balance and Feel
Tweaks include changes to camera settings, Picket health, Traveller and Sentinel weapon speeds and fire rates, hit indicators, rumble and camera shake, and much more.


Bear More than Multi-Tools
The cap on the number of Multi-Tools a Traveller tin can carry has been raised from iii to six, assuasive players to own a greater diversity of Multi-Tool styles and loadouts.

NVIDIA Deep Learning Anti-Aliasing
PC players with uniform RTX cards tin can at present have advantage of NVIDIA's DLAA technology, producing an prototype of the very highest visual fidelity.
NVIDIA DLAA is an AI-based anti-aliasing style for users who have spare GPU headroom and desire the highest levels of image quality. See more on the NVIDIA site.

Planetary Sentinel Pillars

Native Steam Deck Support
No Human's Sky has been specially optimised for the Steam Deck, and controls have been adjusted to take reward of touch screen input. Learn more about the Steam Deck on Valve's site.

Hack Your Own Hardframe
Steal avant-garde engineering blueprints from the Sentinels and transform the Minotaur into your ain reprogrammed Spotter unit of measurement.
Every bit well as a visual overhaul, these salvaged parts offer significant upgrades, including increased mobility, new advanced weapon systems, and its own fully trustworthy AI autopilot.


Heavy Combat Drones
Lookout gainsay patrols have received a significant firepower upgrade in the form of specialist Heavy Gainsay Drones.
If a Sentinel patrol drone discovers a transgression, these tank-like units are the starting time forces summoned to the boxing equally highly aggressive backup.

Neutron Cannon Weapon
Travellers tin can at present inquiry a make new Multi-Tool weapon – the Neutron Cannon. This charged energy weapon can be used both every bit a rapid-fire projectile launcher and as well charged upwards to release a mortiferous, shut-range barrage of devastation.
The cadre blueprint, and associated upgrades, are available on the Space Anomaly. Upgrade modules can be institute at infinite stations and other sites across the universe.

Varied Drone Weaponry
Sentinel drones now have access to a range of weapons, including rapid fire lasers, close-range scatter blasters, and long-distance explosive mortars.
These devastating barrages tin can blow holes in the planet'due south surface, reshaping the battlefield on the fly by creating new obstacles and cover.

Shut Down Planetary Sentinels
Players may now temporarily clear a planet of Sentinels. Defeating the Watch forces that are summoned on maximum alert level will now suppress whatsoever additional Sentinels across that planet, for a limited fourth dimension.
In addition, players who are able to locate and breach a Sentinel Colonnade can activate its shutdown process and lock downwardly the Sentinels without having to appoint in such a big battle.


Royal Jetpack
Travellers who undertake the Exobiology Expedition and document its strange and exotic creatures will exist rewarded with an equally exotic new jetpack customisation.

Improved Multi-Tool Shops
The Multi-Tool caches constitute both in space stations and in buildings beyond planets have had a visual overhaul, improving their visibility and giving players a preview of the tool within.

Exomech Combat Agility
Planetary combat in the Minotaur has been significantly improved. Changes include a significantly faster plow rate, the ability to backpedal, mobility and aim enhancements, and a dedicated combat photographic camera.

Multi-centrality Rotation
A new advanced rotation fashion has been added to the Build Card. This allows builders to freely rotate pieces around whatever centrality, opening up new creative avenues of construction.


Sentinel Repair Drone
Sentinel gainsay forces now deploy specialist repair drones, pocket-size, highly agile units that quickly repair other drones. While themselves weak and lightly armed, these mobile engineers represent a serious threat and should be tactically elimated.

Dissonant Sentinel Upgrades
Defeated Sentinels can now be harvested for strange materials. These shards of otherworldly drinking glass contain many valuable items, including a new grade of anomalous equipment upgrades.

Heavy Weapon Animations
Larger Multi-Tools now sit correctly in the players' hands, and heavy weapons are fired with more weight, their ability now reflected in the player'due south firing animations.

Faster Warping
Teleporting between bases and space stations inside the same star system has been significantly optimised, allowing for rapid travel between planets.

Holographic Energy Shields
Sentinel drones may at present deploy mobile cover in the form of a temporary energy shield. These holographic barriers serve as protection against incoming burn down, but players can too accept advantage of this shelter and plough the tables on the Spotter forces.


Watch Summoner Drone
Aristocracy drone combat units are accompanied by a Summoner Drone, capable of effulgent in reinforcements mid-battle. While of depression threat on their ain, these advanced Sentinel units can chop-chop turn the tide of a fight and overwhelm an unwary player.

Deploy Stun Grenades
A new Multi-Tool upgrade, the Paralysis Mortar, is available to research aboard the Infinite Bibelot. This support weapon launches electrical energy spheres that explode and stun any entities caught in their radius.

More than Companions
The maximum number of companions has been increased from half dozen to xviii, assuasive players fond of rare animals and/or genetic manipulation to build an even larger and more diverse collection.


Improved Enemy and Creature Navigation
The underlying navigation of both planetary creatures and Lookout enemies has been significantly improved, bringing better and more than realistic behaviours, besides as allowing Sentinels to hunt the role player within buildings and in caves.

Discover Sentry Archives
Unlock the secrets of the Sentinel Pillars and access the athenaeum held within to read a meaning new serial of stories about the history of the Sentinels and their relationships with the Travellers, the Atlas, and the wider universe…

Imperial Multi-Tool
Players who dauntless a raid on the Sentinel Pillars may exist rewarded with a new form of Royal Multi-Tool.

Improved Walker Combat
The targeting and mobility systems of the Sentry Walkers have been significantly improved. In addition, their armour system has been reworked so that leg armour no longer has to be removed in social club to damage their critical Walker Brain.
Instead, destroying its leg armour volition buckle the Walker, giving time to attack other vital systems while it recovers command.


Advanced Gainsay Upgrades
A significant range of new combat effects and upgrades are now available to research.
These include modules to add together burn damage over time to the Pulse Spitter, add a stun to the Blaze Javelin'due south energy beam, and a general upgrade to cause increased damage to stunned targets.

Probe Lookout Secrets
A substantial new serial of missions awaits players who currently oversee their own planetary settlement. This story volition take players on a new adventure, working with the crew of the Infinite Bibelot to probe the deepest secrets of the Sentinels…

Build Your Own Drone Companion
Travellers who work with Iteration: Tethys, Specialist Polo, and the other Traveller Iterations aboard the Space Anomaly to complete these new Sentinel stories will have the run a risk to capture, reassemble and reprogram their own robotic companion in the form of a friendly Watch Drone.


3.8 Patch notes
Sentinels
- Three new types of Sentinel Drone have been added: Heavy Gainsay Drones, Repair Drones and Summoner Drones.
- Combat Drones utilize a diverseness of weapons, including terrain-destroying grenades, shut-range scatter shot, and a rapid fire laser burglarize.
- Repair Drones are lightly armed and weak, only will rapidly seek out and repair whatsoever damaged Sentry units.
- Summoner Drones are picayune threat in themselves but if left unchecked will rapidly overwhelm devil-may-care Travellers by calling in waves of reinforcements.
- Sentinel drone navigation has been reworked, allowing for amend pathfinding over rough terrain, and assuasive drones to pursue players into buildings and caves.
- Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to take reward of these shields for themselves, or open fire to destroy the shield.
- A new loftier-level Lookout has been added, the Hardframe Boxing Mech.
- The Hardframe can exist institute at high warning levels or patrolling well-nigh secure buildings.
- The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.
- The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
- Sentinels can at present be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or past locating and interfacing with a planetary Sentinel Pillar.
- The canisters dropped by Watch forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping singled-out items.
- Sentinel canisters have had their physics adjusted and then that they are less likely to roll abroad at high speeds during a fight.
- At higher alarm levels, or on extreme Sentinel worlds, waves accept been adjusted to bring additional forces in over time.
- Sentry base health has been increased.
- Lookout weapon ranges take been adapted to keep targets in a more than structured gainsay formation.
- Sentry firing rates have been adapted for a more dynamic gainsay experience.
- The Lookout Walker'southward vital armour now covers only their head unit.
- Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
- The speed of the Scout Walker'due south projectiles has been increased.
- The Sentinel Walker'southward grenades now destroy planetary terrain.
- Fixed a number of issues with Sentry Walker aiming and navigation.
- Fixed an issue that caused Watch drones to fly into space to investigate crimes committed by players on other worlds.
- Players will no longer exist alerting almost Sentinels investigating crimes committed by players they are not grouped with.
- Picket alert icons have been adjusted, and alert states consolidated, to make information technology more clear what country various Sentinel forces are in when searching for a player.
- Fixed an outcome where players may exist sent to extreme Sentinel worlds past missions that should avoid extreme Sentinels.
Graphics and Technical
- PC back up for AMD FidelityFX Super Resolution one.0 has been enabled. This is a cutting edge super-optimised spatial upscaling applied science that produces impressive epitome quality at fast framerates. Acquire more on the AMD site.
- VR prototype quality has been improved for PS4 Pro.
- For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing fashion for users who have spare GPU headroom and want the highest levels of image quality. See more than on the NVIDIA site.
- For PC players with a compatible RTX carte, Nvidia DLSS support has been upgraded to version 2.3.0.
- Fixed an upshot that could cause excessive base of operations part pop-in on high-end consoles and PCs.
- Introduced a number of physics optimisations.
- Introduced a number of load time optimisations.
- Introduced a number of memory optimisations.
Minotaur and Exocraft
- Added a new technology to the Infinite Bibelot, the Minotaur AI Autopilot. With the AI active and the histrion on foot, the Minotaur will attempt to follow the histrion and assist them in combat.
- The Minotaur at present has a defended third-person combat camera.
- The Minotaur non-combat photographic camera has been improved.
- The Minotaur turning circle has been tightened.
- The Minotaur no longer decelerates on turning.
- The Minotaur now sways less when in combat.
- The Minotaur tin can now back pedal when in combat.
- Fixed a number of issues that caused popping in the tertiary-person Exocraft and Minotaur cameras.
- Start-person aiming and locomotion for the Minotaur has been improved.
- When equipped with the appropriate weapon, the Minotaur can now shoot from its artillery every bit well as its caput-mounted turret.
- Sentinel projectiles at present correctly collide with Exocraft, meaning that exocraft now take impairment from enemy fire.
- The canisters dropped by defeated Sentinels can now be picked upwards while in the Minotaur.
- Sentinels will no longer investigate when the thespian destroys a plant or rock by treading on it with the Minotaur.
- The Exocraft and Minotaur cannons have had their base harm increased.
- The Exocraft and Minotaur cannons now deal a level of explosion damage on impact, damaging other nearby targets.
- The Minotaur now has its own bespoke reticles for unlike weapon modes.
- Exocraft marker and interaction labels at present use the specific name of that Exocraft.
- Improved the positioning of exocraft markers.
- Exocraft weapons now correctly display their ammo/charge status in the HUD.
- Build costs for the Exocraft Summoning Station accept been reduced.
- The Exocraft Summoning station can now exist picked upwardly and carried around in the Exosuit inventory.
- Fixed an issue that could cause the Terrain Manipulator size preview to appear while using the Minotaur.
New Technologies and Items
- A new course of weapon has been added – the Neutron Cannon.
- The Neutron Cannon is a charged energy weapon that does not use projectile ammunition.
- Charging the Neutron Cannon releases a fast-moving cone of destruction, similar to the Scatter Blaster.
- Alternatively, the Neutron Cannon tin exist fired rapidly, though this deals less damage.
- Neutron Cannon impacts deal short-range explosive damage.
- The Neutron Cannon is available to research aboard the Space Anomaly.
- Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
- A new class of secondary grenade launcher has been added – the Paralysis Mortar.
- On affect, or a curt fourth dimension afterward launch, the Paralysis Mortar's projectiles will explode in a flash of electric energy, temporarily stunning all entities caught in its nail radius.
- The Paralysis Mortar is available to research aboard the Space Anomaly.
- A new course of secondary Multi-Tool utility has been added, the Cloaking Device.
- Activating the Cloaking Device will cause the user to become temporarily invisible, allowing rapid escape from Picket forces, or for a quick tactical repositioning.
- The Cloaking Device has its own ability source and does non need to be recharged.
- The Cloaking Device is available to enquiry aboard the Space Bibelot.
- A new upgrade has been added for the Pulse Spitter, the Touch on Igniter. This technology causes every projectile from the Pulse Spitter to set its target on fire, as well as deal harm on impact.
- The Impact Igniter is bachelor to research aboard the Infinite Anomaly.
- A new upgrade has been added for the Blaze Javelin, the Waveform Oscillator. This technology applies a cursory stunning effect to any target hit past the Javelin's beam. The stun is of the same duration regardless of the Javelin's charge level.
- The Waveform Oscillator is available to research aboard the Space Anomaly.
- A new generalised Multi-Tool upgrade has been introduced, the Voltaic Amplifier. When installed, this upgrade increases the damage dealt to stunned targets by all weapons.
- The Voltaic Amplifier is available to enquiry aboard the Infinite Anomaly.
- The Multi-Tool caches plant in the Space Station and in planetary shops have had a visual overhaul.
- Weapons establish in Multi-Tool caches or presented by NPCs may now comprise procedurally generated upgrades.
- A new piece of salvaged equipment, the Hardframe Engine, is now available to those who destroy a Hardframe in gainsay.
- Sentinel Drones may now go out behind Salvaged Glass, a strange remnant of another world.
- Salvaged Glass may be croaky open to reveal a valuable item.
- Salvaged Glass may incorporate a new class of unique procedurally generated upgrade, which applies a wide range of bonuses across multiple Exosuit or Multi-Tool systems.
Weapons and Gainsay
- The sentinels at present deploy their forces in greater numbers, to create more dramatic firefights.
- All grenade-based weapons have received new icons.
- Plasma Grenades now deal but 10% of their full damage to the player who fired them, reducing the risk of a fatal accident.
- Plasma Grenades at present deal slightly less damage on impact to all targets, but will now set the target on fire and deal damage over fourth dimension.
- The base damage of the Pulse Spitter has been increased.
- The speed of the Pulse Spitter'south projectiles has been decreased.
- Pulse Spitter projectiles are at present affected by gravity.
- The speed of the Boltcaster's projectiles has been increased.
- The Boltcaster's burst cap has been increased, and so that information technology can fire more projectiles before needing to cool down.
- The positioning of histrion weapons has been improved in VR.
- The placement of the role player's hands on ii-handed weapons in 3rd person has been improved.
- Heavy weapons (such as the Blaze Javelin or Scatter Equalizer) now employ a stronger recoil animation, to reflect the power of the blast.
- Weapon projectiles now use an impulse to Lookout drones, pushing them backwards.
- The rumble and camera shake of all weapons has been adapted for both drama and impact, but also player comfort.
- When in an environment that prevents weapon employ (such every bit the Space Anomaly), the HUD volition default to a more subtle crosshair.
- The Personal Forcefield is no longer locked to i plane, and tin be freely moved to block attacks from above or below.
- Different weapons may now be balanced with dissimilar disquisitional hitting multipliers.
- Stock-still an issue that acquired unnecessary camera movement when cycling between different weapon modes.
- Fixed an issue that acquired camera popping and unnecessary movement when using the Personal Forcefield.
- Aggressive Multi-Tool modes (such as the Boltcaster) now have bespoke first and third person photographic camera settings, to create contrast from non-aggressive Multi-Tool modes (such every bit the Mining Light amplification by stimulated emission of radiation).
- The gainsay supply canisters dropped by Sentinels tin can at present be opened by interacting with them, in addition to shooting them.
- Interacting with a gainsay supply canister that recharges the Exosuit's shield will no longer display a total screen message if the shield was already full.
- In addition to charging the Exosuit's shield, combat supply canisters may at present restore other critical systems, such as health or take chances protection.
- The full screen messages and notifications displayed when taking impairment or charging shields accept been adjusted for accuracy.
- Full-screen damage effects accept been adjusted to reduce visual dissonance while in combat.
- Armoured drones no longer show multiple health bars for each piece of armour.
Quality of Life
- Teleporting between destinations in the same system (eg between bases or between the Space Station and bases) has been fabricated significantly faster.
- The cap on endemic Multi-Tools has been increased from 3 to 6.
- When items are added to the inventory and the inventory UI is open (for example, when dismantling a piece of technology), the items now prioritise existence added to the currently active inventory page if possible.
- The visual appearance of Multi-Tools in the Quick Bill of fare has been improved.
- While piloting your ship, if your current mission is asking you to visit the Space Anomaly, then summoning the Anomaly now has priority in the Quick Menu over the Galaxy Map.
- If both your secondary and primary weapons are out of charge, the Quick Card will at present always prioritise the chief weapon.
- Consumable nutrient items now describe in their popup what sort of effect they will have upon the ane who consumes them.
- Held interactions now have a minimum fill up when borer a button, to help communicate that the button needs to be held.
- When viewing an item in the world that contains multiple rewards (such as the canisters dropped past Sentinels), then health or shield critical rewards volition be prioritised in the UI characterization, if the player is low on wellness or shield levels.
VFX
- Improved the VFX for the Minotaur'due south jetpack thrust, jetpack ignition, and take off.
- Sentinel Drones now accept muzzle flash VFX for their weapons.
- Added new VFX for all new Scout weapon types.
- Improved the bear on and devastation furnishings when destroying Sentinel Drones, Quads and Walkers.
- Improved the touch, trail and explosion effects for plasma grenades and the geology cannon.
- Added lights to player weapon cage flashes.
- Improved the muzzle, axle and impact furnishings for the Mining Laser.
- Improved the muzzle, beam and impact effects for the Blaze Javelin.
- Improved the muzzle, projectile and impact furnishings for the Pulse Spitter.
- Improved the cage, trail and impact effects for the Scatter Blaster.
- Improved the muzzle, trail and impact effects for the Boltcaster
- Improved general explosion effects.
- Improved starship impairment and destruction furnishings.
- Improved the VFX for starship missile trails.
- Improved the VFX for starship energy weapons.
- Improved the VFX for planetary fire hazards.
- Improved the VFX for the various chancy gas plants found beyond planets.
- Improved the steam effect used in various planetary hazards.
- Improved the meteor impact and trail VFX.
- Improved the VFX for planetary volcanic eruptions.
- Volcano VFX update. Main eruption and build up geyser smoke build upward updates.
- Improved the infinite atmospherics.
Steam Deck
- No Man's Sky will support Steam Deck from launch.
- Introduced a number of specific Steam Deck optimisations.
- Introduced support for Steam Deck controls.
- Introduced support for Steam Deck touch input.
Base Edifice
- The maximum number of saveable terrain edits has been significantly increased.
- Compatible base parts tin now be freely rotated around whatsoever centrality, assuasive for more than artistic and flexible construction.
- When adjusting the color or cloth of a base of operations part, the holographic effect is disabled and illustrative lights are enabled effectually the role in question.
- Fixed an issue that could crusade nearby base parts to be deleted when moving a base role.
- Fixed a case where the player ship would not be correctly placed on an bachelor landing pad when teleporting to a base.
- Fixed an issue that could crusade duplicate parts to spawn within a settlement, blocking histrion admission to buildings.
- Fixed a number of bug that could cause base parts to snap incorrectly.
- Improved the clarity of a number of base of operations building error letters.
- Improved the positioning and stability of the Build Carte.
- Stock-still an result that caused parts to go deselected when toggling between placement and selection modes.
- Fixed an issue that could cause the base function popup data to overlap other parts of the UI.
- Added audio to a number of Build Carte options.
- Fixed a number of Build Bill of fare UI issues that could occur when using HUD scaling.
- Fixed an upshot that caused the paint choice to be visible when the selected part cannot exist repainted.
- Fixed an issue that could cause wrong colours to be applied to some base parts.
- Fixed an issue that allowed overly rapid placement of base of operations parts.
- Fixed an issue that prevented base of operations parts from existence replaced in their correct location if the player cancels picking up and moving the part.
- Stock-still a number of issues that allowed players to build unbuildable base of operations parts.
- Fixed an issue that allowed players to indistinguishable unbuildable base parts.
- Stock-still a number of visual glitches that could occur when building in multiplayer.
- Improved the visual effect when constructing a new base of operations office.
Companions and Creatures
- The maximum number of companions has been increased from half-dozen to xviii.
- Companions are no longer dismissed when a player enters a vehicle or ship, and are instead merely dismissed when that vehicle starts moving.
- Creature pathfinding has been significantly improved.
- Fixed an outcome that could cause diplo-class creatures to be cut out of frame in the Discovery UI.
- Fixed a number of issues that could occur when creatures or fiends attacked via a long-distance pounce.
- Stock-still an effect that prevented diplo-form creatures from giving their correct specific cooking ingredients when butchered or milked.
- Stock-still a visual issue with the ragdolling of some creature types.
Missions and Buildings
- A new edifice type, the Sentinel Pillar, tin now exist found on planets beyond the universe.
- The nearest Sentinel Colonnade is located when defeating a level five Scout alert.
- A Colonnade can also exist institute via a Sentinel Boundary Map, a special chart that can exist harvested from defeated Sentinels.
- A substantial new series of Sentinel stories are available to be read at the Sentinel Pillar's main concluding.
- A new thespian title is available to Travellers who read the entire archive.
- Planetary Sentinel forces tin be temporarily shut down from a Sentinel Pillar's primary terminal.
- A new class of Imperial Multi-Tool may occasionally exist found when harvesting weapons technology from the Sentinel Colonnade's principal final.
- A substantial new series of story-driven missions has been added. These missions will probe some of the deepest secrets of the Sentinels… Please note: Players must have a planetary settlement to begin the new missions.
- During the class of these missions, Travellers will acquire and reprogram their own personal Drone companion.
- A new player title is available for Travellers who consummate this mission chain.
- Fixed an result that could cause inappropriate planets to be selected for creature taming or feeding missions.
- Fixed an issue that could crusade players never to notice the needed component during Nexus repair missions.
- Fixed an issue that asked players for an inappropriate amount of faecium during substance collection Nexus missions.
- Nexus construction missions now cull from a more diverse range of base parts.
Exobiology Expedition
- The Exobiology Expedition volition brainstorm soon.
- The Exobiology Expedition will have players on a journey of discovery across the milky way as they investigate and record all sorts of exotic animate being life.
- The Exobiology Expedition offers the chance to earn an exclusive new jetpack trail, the royal Exotic Wingpack, a Sentinel Quad companion and much more…
Issues Fixes
- Stock-still a high-frequency crash that simply occurred when playing the game in Japanese.
- Fixed a crash related to creature navigation.
- Fixed a GPU crash.
- Fixed a crash related to base building.
- Stock-still a crash related to loading large bases.
- Stock-still a crash related to planet generation.
- Fixed a number of rare networking crashes.
- Fixed a number of sound streaming issues on PlayStation 4.
- Fixed a rare crash that could occur when loading a settlement.
- Fixed a rare crash related to Short Range Teleporters.
- Fixed a severe performance deposition consequence that could occur when approaching a settlement that had an agile mission marker.
- Fixed an issue that could cause players to overshoot the finish of a ladder and climb infinitely upward into the stars.
- Fixed an issue that could disable planetary gravity when dying underwater.
- Fixed an issue that caused overly large collision on di-hydrogen crystals.
- Stock-still an effect that could crusade the combat supply barrels dropped by Sentinels to duplicate in multiplayer.
- Fixed an issue that could cause popping in the tertiary person photographic camera when running on steep slopes.
- Fixed an issue that could cause undamaged frigates to appear to demand maintenance.
- Fixed a collision result with a specific class of exotic creature.
- Fixed an result that could cause the wrong settler to appear pleased or unhappy with your judgements.
- Stock-still an issue that caused the story progress within some buildings (such as abandoned buildings) to be tracked differently across different systems, resulting in text that incorrectly repeated itself.
- Stock-still an issue that could cause the combat frigate to intervene in a fight but not bring whatever weapons.
- Fixed a rare issue that could prevent secondary weapons from activating.
- Fixed an issue that caused the Terrain Manipulator to block players from manually showing the HUD or the current mission notify.
- Fixed an result that could cause the interaction circumvolve to appear low res.
- Fixed an issue with the Byte Beat out Library that could cause an empty page to announced in the UI.
- Fixed an issue that caused the 'Dismiss' button to appear when purchasing a new frigate.
- Fixed an issue that could cause the player to briefly disappear every bit the camera transitions out of an interaction and back to gameplay.
- Fixed an upshot that could allow empty bases to populate the Space Anomaly teleport listing.
- Fixed an issue that could cause the HUD weapon panel to pop for a frame when exiting the Assay Visor.
- Fixed an issue that allowed HUD indicators to appear over the top of the options UI.
- Fixed an outcome that could allow pirates to unexpectedly interrupt deep space encounters.
- Fixed an issue that caused a brief glitch in the Multi-Tool animation during the intro sequence.
- Fixed an issue that caused the depth of field to exist fix incorrect when transitioning betwixt unlike cameras.
- Fixed an consequence that could cause flickering in the dialogue UI screens.
- Fixed an consequence that could allow volcanoes to generate on top of planetary buildings.
- Fixed an issue that could cause gravel patches to be infinitesimally small-scale on a specific prepare of barren planets.
- Fixed an issue that caused an identical popup to echo itself after learning several blueprints at the same time.
- Fixed an issue that could cause the role player to briefly get unresponsive when learning a new recipe during a chained interaction.
- Fixed an issue that could cause bald spots on the terrain on lush infested worlds.
- Fixed an issue that could cause planetary objects to pop in at the wrong LOD.
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No Man's Sky Robot Companion,
Source: https://www.nomanssky.com/sentinel-update/
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