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How To Defeat The Lightbearer Knight

Destiny 2: The Witch Queen introduces a brand new campaign for players to dig into. Information technology volition encounter Guardians face off confronting Savathun and her Hive forces of evil, but we're here to assist you forth the way. This volition serve as a full campaign walkthrough for The Witch Queen.

Terminal updated: February 25, 2022, at 2:07 p.thou. EST.

Be Brave or Become Legend

The Witch Queen Campaign Walkthrough
Class or Legend Campaign

After watching an initial cinematic, Guardians will be given a choice between a Archetype or Legend campaign experience for Destiny 2: The Witch Queen. Newer players may want to go Classic, but experienced players will go greater rewards from choosing Legend. This includes gear that will constantly increase your Ability, and a plethora of Upgrade Modules that volition allow y'all to upgrade your weapons and armor equally you become. I was constantly seeing Upgrade Modules sent to the Postmaster because I exceeded the limit of 25 in my Inventory.

A full set of 1520 gear is obtained through the Fable version of the campaign, which will aid players accomplish max Power level for end-game activities in Season of the Risen in Destiny 2. It should exist noted that you tin can swap between the two modes if yous detect Legend too difficult or Classic too easy. You'll too face increased difficulty on Legend in the grade of modifiers and limited revives in dominate encounters.

Use the post-obit links to jump to the relevant mission in The Witch Queen entrada:

  • The Inflow
  • The Investigation
  • The Ghosts
  • The Communion
  • The Mirror
  • The Cunning
  • The Last Chance
  • The Ritual

Mission: The Arrival

This is the first campaign mission for The Witch Queen. Information technology will see Guardians pace onto Savathun's Throne World for the first time. This walkthrough volition cover each of the objectives of the mission, helping you bypass any points that yous may find overly tricky or circuitous.

  • Recommended Power: 1360
  • Power cap: 1350
  • Modifiers: Mettle, Legendary, Chaff, Galvanized, Burn down Pit

Objective: Observe Savathun

The Arrival: Find Savathun

Move forrard through the environment. You're currently on Mars, and the Cabal is setting up to fire big guns at Savathun's Throne Earth. In order to board Savathun's send, you'll need to borrow the Conduce's weapon and use it as a taxi. Keep in mind that if y'all're ever unsure of which direction to go, bringing up your Ghost will show the path forward.

Objective: Defeat the Conduce

The Arrival: Defeat the Cabal

The battle confronting the Conduce is fairly straightforward as far as fights go. You'll need to defeat a yellow-bar Cabal and choice up a Fuel Cannister. One time you take information technology in your hands, walk forrard and Activate the Launcher. You'll then step into the launcher considering that'south what we do as Guardians. We shoot ourselves out of space guns.

Objective: Find a Way onto Savathun's Transport

The Arrival: Find a Way onto Savathun's Ship

Y'all'll find yourself exterior of a Cabal base. Piece of work your way inside and Hack the eye console. You'll then find yourself with an Data Extracted progress counter. Simply stand in the circumvolve to make sure the progress continues. If you pace outside of the circle progress will exist halted. Defend that position from the onslaught of Conduce. If y'all accept multiple Guardians, it's fine for one to stand in the circle and the others to fight around the room.

Objective: Prepare the Cannon

The Arrival: Prepare the Cannon

Y'all'll need to head exterior at this point. In that location's a platform not too far away that y'all need to articulate. As you approach, you lot'll be given a mini objective called Fuel Lines Opened. Yous need to defeat the yellow-bar Conduce, then Choice Up Wrench. Head up the ramp and you can Open Fuel Line by placing the wrench in its designated spot. You need to practise this twice in order to progress.

Objective: Activate the Cannon's Generators

The Arrival: Activate the Cannon's Generators

The next step is to activate the generators. You do this by killing yellow-bar Cabal called Imperial Technicians. They volition drop a Fusion Cell, which you tin then pick upwardly to Activate Generator. Y'all need to do this twice while simultaneously fighting off the Conduce minions.

Objective: Reach the Control Room

The Arrival: Reach the Control Room

At this point, you lot're merely doing some walking and navigating through the Cabal base of operations. Ensure that you're bringing up your Ghost if y'all don't know which way to get. You lot'll eventually achieve a signal where you lot can identify a Raid Banner, which in this case is called a Campaign Banner. They are the same thing.

Enter the room and you lot'll get a mini objective for Override Codes Acquired. You'll need to get two past killing two yellow-bar Royal Engineers. You don't need to place them anywhere, merely pick them upwardly from the bodies of the dead Cabal.

Objective: Launch Onto Savathun's Ship

The Arrival: Override Codes Acquired

Movement forward and defeat any Cabal you find forth the way. You lot'll enter a room where you can Adjust Cannon Trajectory to indicate it where yous demand to become. In one case y'all interact with the console to do that, hop within the barrel of the big gun and launch yourself onto Savathun's ship, as i does.

Objective: Discover Savathun

The Arrival: Find Savathun

You're back to finding Savathun now that you lot're on her transport. Bask the views and deal with the small-scale pockets of Hive that you meet. You'll continue forrard until you lot can identify some other Campaign Banner. Do this, and so collect five Tributes.

You go Tributes by killing xanthous-bar Tribute Bearers, and then picking up the Tribute and continuing on the plate by the door. Once you take all five, you lot tin move forward, exploring the transport more than and fighting other modest pockets of Hive. Y'all'll somewhen come to a gate you can't get through, then you'll need to bound upwardly and around to bypass information technology.

Objective: Investigate the Statue

The Arrival: Investigate the Statue

Once y'all're around the gate, Investigate the Statue by approaching it and choosing the option to Pick Up Fragment. You'll and so have to defend yourself against a decent Hive onslaught, but it'due south zilch you can't handle. Fight them off and move forward.

Objective: Observe Savathun

Objective: Find Savathun

You're dorsum to finding Savathun, which includes several minutes of fighting Hive and exploring her ship. Keep forrard until you spot Savathun, at which point your objective volition shift ever so slightly.

Objective: Defeat the Lucent Knight

Destiny 2 Defeat the Lucent Knight

Fight through the moving ridge of Hive and kill the Lucent Knight. This isn't as well hard, but you'll quickly realize that this Knight can revive itself. Impale it again, then arroyo the Knight'due south Ghost and press the Finisher input to destroy it permanently. Your Ghost won't exist overly thrilled well-nigh this, just you must button forward.

Objective: Pursue Savathun

Destiny 2 Objective: Pursue Savathun

Now that you take killed the Knight, it's time to pursue Savathun. This is done past again collecting Tributes, which are nerveless from three Tribute Bearer enemies. You'll spend a few minutes moving through her Throne World and killing more foes before you lot finally find the Witch Queen herself.

Objective: Defeat Savathun

Destiny 2 Objective: Defeat Savathun

Yous're now going to fight Savathun in the Queen'south Bailey. Do your all-time to defeat the Witch Queen and all the minions she throws at y'all. This fight isn't overly tough, which should be a sign that this may be another trick.

Objective: Claim Your Reward

Destiny 2 Objective: Claim Your Reward

You tin now claim your advantage, which is going to exist a debuff called Threadbound. This debuff holds yous in place so boots you from Savathun's Throne World. Y'all'll become a cinematic now, signifying the end of the offset mission of the campaign. Well washed, Guardian.


Mission: The Investigation

This is the 2nd mission in The Witch Queen campaign and will task Guardians with traveling dorsum to Savathun'due south Throne World and coming together upwards with a mysterious contact. Below you'll discover assistance with every objective along the path.

  • Recommended Power: 1360
  • Ability capped: 1350
  • Modifiers: Mettle, Legendary, Crust, Galvanized, Burn Pit

Objective: Investigate Savathun'southward Throne World

Destiny 2 Mission: The Investigation

Your first objective takes place in a location yous've encountered before called Queen's Bailey. Here you'll take on a couple of Knights before you are presented with a slightly tougher and more complicated foe.

Objective: Defeat the Lucent Hive

Defeat the Lucent Hive

The Lucent Hive is actually a Lightbearer Knight with a Ghost. Y'all'll demand to defeat this enemy, and then approach its Ghost and press the Finisher input to trounce it within your grasp. If you do non do this, the Lightbearer Knight volition respawn, which is annoying and tells us how our enemies have felt for years.

Objective: Follow the Signal

Objective: Follow the Signal

You'll need to get through a door that y'all cannot open up, simply thankfully in that location is some other path. In that location will be a piddling objective marker on a small bibelot. Approaching it will requite you the selection to Reveal an alternate path.

Once you practise, y'all'll receive the Deepsight buff that volition show you a route that will take y'all up and around the blocked door. You volition continue to move through Savathun's Throne World, revealing more paths to gain the Deepsight vitrify as you get. There's a little bit of combat here and there, but mostly this section involves mini puzzles in the course of dark passages and paths that are hidden.

If you are ever unsure of the next path forward, simply bring up your Ghost to run across your current objective and display a waypoint on your screen. After several minutes you'll emerge on the contrary side of the blocked door you originally faced.

In one case yous are on the other side of the blocked door, go on forward with the same objective. You'll be doing more fighting and working your style through Savathun's Throne Earth. This volition pb you lot to the Florescent Canal, which will have ii yellowish-bar Blistered Knights. One time they are defeated y'all'll exist given an updated objective.

Objective: Rendezvous with the Contact

Rendezvous with the Contact

This objective is all about capturing the plate while surviving an onslaught of enemies. You must stand on the plate for progress to be made. The fight isn't too difficult to survive, just there'due south no use in keeping your Super or Heavy, and then burn down through them if you need to in social club to survive.

Objective: Escape the Fortress

Escape the Fortress

Don't stay and fight once you lot reach total progress on plate. Turn and run through the gate that was previously closed and guarded by those Blistered Knights a couple of objectives ago. Press forrard until you see a whole bunch of Contemptuousness waiting for yous at the end of the Quagmire.

Objective: Rendezvous with the Contact

Objective: Rendezvous with the Contact

Y'all're back to trying to run across upward with the contact. The next obstruction in your path are three Barrier Guards, but there is a chance to drop a Campaign Banner/Raid Banner so you can max out your abilities and ammunition. These enemies don't accept Ghosts so you lot can just nuke them. Merely be certain to salve some Heavy and Super for the fight after this one.

Objective: Defeat the Lucent Hive

Objective: Defeat the Lucent Hive

Once the first part of the fight is over you lot'll be faced with 3 Lucent Hive, which is a Lightbearer Wizard. This enemy does have Ghosts, so you lot'll need to defeat them, then approach their Ghosts and crush them with your hand. This is done with the Finisher button, but y'all besides have to defeat more Barrier Guards at the same time. It's a fairly piece of cake fight if you keep moving and use your Heavy and Super to beat the stronger enemies.

Objective: Rendezvous with the Contact

Objective: Rendezvous with the Contact

One time the fight is over, collect your rewards and become back on the path to meet your contact. There won't exist any additional fighting in this mission, so simply head forward and keep bringing upwardly your Ghost for directions if you get lost. It's straightforward, though, so you should have no issues here.


Mission: The Ghosts

The Ghosts is the tertiary mission in The Witch Queen campaign for Destiny ii. Information technology'south a bit of an escalation in difficulty, with a tough boss fight at the stop, particularly for Guardians on the Legend difficulty.

  • Recommended Power: 1370
  • Ability capped: 1355
  • Modifiers: Mettle, Legendary, Chaff, Galvanized, Fire Pit, Empath

Objective: Locate Savathun's Secrets

Destiny 2 Mission The Ghosts

There aren't many objectives in this mission, only they practice have several minutes to complete. The first is really simply a manner to ease players into the story of The Ghosts, and so push button forward until you encounter a bunch of Hive, including a Lightbearer Wizard.

Go on in listen that enemies labeled at Lightbearer have Ghosts which volition need to be crushed afterward their Hive host is defeated. Once this is done you can push forward, bringing up your Ghost any fourth dimension you're not certain of which direction you must travel.

This surround is quite night by blueprint, but you can illuminate the path by shooting the Hive Membranes you see fastened to the walls and ceiling as you go. They don't stay lit up indefinitely but tin exist shot once again to re-employ them.

Objective: Locate Sagira

Locate Sagira

Once y'all're ready to push forward your objective will update with news that Sagira is nearby. You'll demand to locate Osiris' Ghost, which involves more than traversal through Savathun'south Throne World and an come across with a Scorn Walker.

Thankfully, in that location are Pikes nearby that you tin use to bargain damage to the Contemptuousness Walker itself and any additional enemies. Shoot the legs of the Scorn Walker to crusade its trounce to open, assuasive y'all clean shots at its cadre. You'll need to get close, though, as the Scorn Walker will deploy a shield when it is vulnerable to attack.

With the Contemptuousness Walker down, continue with your objective to find Sagira. This will accept you through a small detour that requires Deepsight and a little climbing. When you get to an area with a bunch of Scorn and you lot are given a mini objective for Crystals Destroyed, seek out the Shimmering Chieftan.

Defeating this enemy will make a nearby Crystal vulnerable, which y'all can and then destroy to progress your objective. Once both Crystals are destroyed, the shield blocking your way forrard (more like down) will disappear and y'all can hop down the hole.

Deepsight Destiny 2

Place some other Entrada Imprint/Raid Banner if you lot wish, and so become gear up for more of the same mechanics, except at present you'll run across diverse Hive symbols around the room. Each symbol actually has an area behind information technology with a Shimmering Chieftan.

Head back into each room, defeat the Shimmering Chieftan, and destroy the Crystal in that very same room. When you've killed three Shimmering Chieftans and destroyed three Crystals, return to the center room and shoot the Crystal there, then do a small amount of impairment to the large Scorn enemy in the room. They will retreat, at which betoken you tin hop down notwithstanding another pigsty for the final boss fight of the mission.

Objective: Defeat Brutiks, Lightbane

Brutiks, Lightbane

This tin exist a tricky fight on Legend difficulty, and Guardians will demand to be aware that they have express Revive Tokens. Once yous revive any fireteam member once, you're out of tokens. Staying alive is essential on Fable. Become your subclass configured, choose your Heavy wisely, and then drop another Campaign Banner/Raid Banner.

The fight here is nearly identical to the previous see. Start by killing the Shimmering Chieftan walking around the center of the room. This will drop Brutiks, Lightbane'southward shield then you can begin to harm this Contemptuousness foe.

Be mindful that you tin merely take one-third of the boss' damage in the first stage, so don't go crazy trying to burn this enemy in seconds. Once a third of Brutiks, Lightbane'south health is gone, the mechanics change slightly but are similar to your previous see.

There are three rooms off the primary area, and each one has a Hive symbol in front of the door. The boss cannot go into the room equally long equally the symbol is in identify, so continue that in listen. Behind each Hive symbol is a Shimmering Chieftan with an elemental shield. I will be Solar, ane Void, and one Arc.

Defeat the Shimmering Chieftan, and so destroy the Crystal in that room. The boss can then enter the room, so go out and find the side by side. Once you accept killed 3 Shimmering Chieftans and destroyed 3 Crystals, destroy a terminal Crystal in the main room. This volition lower the boss' shield for a harm phase. Do one-third impairment, causing the dominate' shield to actuate one time more than.

The third damage phase is triggered in the same way as the 2nd, so become to each of the 3 rooms, take out the Shimmering Chieftan and Crystal, and then destroy the Crystal in the main room to lower the boss' shield. You can now kill the boss and stop the mission.


Mission: The Communion

The Communion is the 4th campaign mission for The Witch Queen in Destiny ii. It challenges Guardians with boarding a Pyramid ship and fighting through some Rogue Cabal to get answers. I'll leave the story details for you to find upon completion simply volition assistance you with objectives forth the way.

  • Recommended Ability: 1420
  • Power capped: 1405
  • Modifiers: Mettle, Legendary, Crust, Galvanized

Objective: Achieve the Pyramid

Destiny 2 Mission The Communion

At that place'south only one path to accept to complete your objective, which truthfully could have been rolled into the next objective. Move forward and defeat any Cabal that block your path, listening for a transmission that explains why y'all're withal fighting Cabal in the commencement place.

Objective: Enter the Pyramid

Enter the Pyramid

Go along forward, taking out any Cabal that stand in your path. You'll run into ii Goliath Tanks, as well equally loads of minions that can overwhelm y'all if you lot're non conscientious. Thankfully, the path is rather narrow, and then equally long every bit you use comprehend wisely the enemy should e'er be in front of you and easily managed.

Objective: Find the Darkness Statue

Find the Darkness Statue

One time you've defeated enough Cabal and moved forrard, your objective volition alter and ask you to Find the Darkness Statue. Jump into the elevator to finally board the Pyramid Send. A large portion of this mission will exist your exploration, with a few pockets of Cabal along the way.

Remember to keep your Ghost handy if you lose your sense of management and need a refresher on the fashion forward. The path through the transport will involve lots of platforms forming out of nowhere and sneaking through side paths. You'll actually get several notifications of new objectives, simply they are even so. You lot're but moving forward and killing enemies.

The exception to the standard exploration with occasional fighting routine occurs when you meet the Majestic Deserter, a boss that teaches you this mission'due south main mechanic. This boss will have three sections to their health bar and, to lower their shield and enter a damage phase, players must find a panel in the room.

When y'all approach it will give you the pick to Disable Jammer, which you should do. This will lower the boss' shield and let you to take another third of its health off through damage. When the boss finally goes down, proceed forward with this objective until you go to the terminal room.

Objective: Disable Conduce Devices

Disable Cabal Devices

Once you enter the main boss room you lot'll find the mechanics are the same equally with the Regal Deserter. This time, nevertheless, you'll need to disable three devices. Once y'all disable all three, the boss volition spawn and you'll exist able to remove ane-third of its health during a damage phase.

After a third of health has been removed, its shields will return and you'll one time again have to disable the three devices. Defeating the boss requires completing this procedure three times. The final time you disable the devices you'll be able to impale the dominate and collect your rewards.

Objective: Commune with Darkness

Commune with Darkness

The final objective is simply to stand on a fancy platform and let things play out. You'll talk to Eris and that's about information technology. When you're done listening, the mission will finish and information technology's on to the side by side, Guardian.


Mission: The Mirror

The Mirror is the 5th mission in The Witch Queen campaign in Destiny 2: Flavour of the Risen. The walkthrough below will assistance you brand your way through the objectives and defeat the final boss.

  • Recommended Power: 1420
  • Ability capped: 1405
  • Modifiers: Mettle, Legendary, Chaff, Galvanized, Empath

Objective: Locate the Psychic Concentration

Locate the Psychic Concentration

Hop on your Sparrow and motion forward forth the path, keeping your waypoint in heed. It will lead y'all to a group of Scorn and will chop-chop update your objective when you begin to tussle with them.

Objective: Destroy the Interference

Destroy the Interference

The interference is really just two Spikes that are plant in Savathun's Throne World. Once yous take out the Scorn in the get-go area, yous can shoot the Spike to destroy it. Bring up your Ghost to find the location of the second Spike, then head that way and destroy that one besides. This volition lower a barrier and let you to progress forward to Witch'due south Repeat.

Objective: Locate the Psychic Concentration

Destiny 2 Mission The Mirror

Every bit yous move through Savathun's Throne Earth you'll begin to encounter lots of Scorn and a few mechanics you've seen before, plus a new one. You'll need to utilise the Reveal option multiple times in this mission to gain the Deepsight buff, showing yous a path that is otherwise hidden.

You will often need to apply Deepsight to gain access to Spikes, which you'll so destroy to unlock doors and go along moving frontwards. Deepsight tin can too reveal evidence to assist you find a Spike, including claw marks on a wall or footprints on the ground.

Objective: Reveal the Path

Reveal the Path

One time you enter a round room a agglomeration of Scorn will spawn. They are hands defeated if you hitting them with a Super or 2 and some Heavy Weapons, at which bespeak you can Reveal the path using your Deepsight.

This will have you on a chip of a jumping puzzle as you sneak out of that room using an opening to your left when yous're facing the blocked door. You'll have to refresh your Deepsight as yous go, jumping upwards and effectually until you discover a bunch more Scorn.

Objective: Destroy the Interference

One time you reach the terminate of the jumping puzzle that takes you around some ledges, it's time to fight more Scorn. Defeat those that spawn in, then take notation of a Spike that'southward sitting behind a brusque pillar. Destroy the Spike and the door that was blocked will now be open, assuasive y'all to push button forward.

Objective: Reveal the Path

The game tells you this is a fresh objective, but Reveal the Path is pretty much just the time betwixt fights. Go on forward and Reveal any hidden paths past using Deepsight, and once your objective updates you lot'll be back to dealing with Spikes and blocked doors.

Objective: Destroy the Interference

This time around at that place are two Spikes that need to exist destroyed. You lot'll beginning by gaining the Deepsight buff in the primary room, then taking one of the paths to find and destroy a Spike. Return to the main room and refresh your Deepsight, then head along the next path to take out the 2d Fasten. You tin then return to the main room to find the door that was previously blocked off open. Head through the door, since you really have no other option.

Objective: Reveal the Path

Continue forrad in the just direction you tin until your objective updates, about the aforementioned time that you observe a agglomeration of Contemptuousness spawning in a new room.

Objective: Destroy the Interference

This room is a scrap trickier than the previous rooms as there are iii Spikes hidden. You lot'll need to use the Deepsight buff hidden in the center of the room on the lower level. The cardinal here is to go along an eye out for evidence while you accept the vitrify, such as footprints on the ground, claw marks on the wall, or even a statue pointing towards the right path.

Once you have destroyed all three Spikes, you lot can go through the now open door and into the adjacent room. There will be one more Spike in here that you can destroy, opening one last door that leads to the room with the concluding boss.

Objective: Locate the Psychic Concentration

Skirvaa, Abhorred Chieftain

This is the encounter with the final boss of The Mirror campaign mission, Skirvaa, Abhorred Chieftain. At that place aren't any fancy mechanics here, equally you're able to deal abiding harm to the boss without having to stop to lower a shield.

The kicker is this boss is great at shielding itself, so you lot'll need to destroy the elemental anchors it tosses around the room. On Legend, the enemies hitting quite difficult, often taking out members of my fireteam in one or two hits. Legend too restricts each Guardian to a single Revive Token, so staying live is the superlative priority.

You have all the time in the world to defeat the boss, and there are pools of Low-cal around the room to refresh your Super quite frequently. Stay rubber at the top of the room, make clean upwardly all the ads when they spawn, and deal damage when things have calmed down. Repeat this until the boss is dead.

Objective: Marshal the Rune

In one case the boss is dead, go collect your rewards and then expect upward. You'll see what I like to telephone call a bowl suspended from the ceiling. Leap into that bowl and you lot'll spot a Hive Rune on the flooring. From that bending, yous tin align information technology to open the path forward. Head forth the narrow span to the now open up portal and jump through.

Objective: Unveil the Memory

Unveil the Memory

Go on moving forth and hopping through portals until you can Reveal Retentivity. This is the end of the mission and all you need to do from hither is relish the cinematic. Once you lot're out of the mission, y'all can head dorsum to Fynch in the Throne Earth to get your next mission.


Mission: The Cunning

The Cunning is the fifth mission in The Witch Queen campaign and will accept Guardians to i of Savathun'due south temples, which is defended to herself earlier she was a Hive god and was known every bit Sathona.

  • Recommended Power: 1440
  • Power capped: 1425
  • Modifiers: Mettle, Legendary, Chaff, Galvanized, Empath

Objective: Locate Sathona's Temple

Destiny 2 Mission The Cunning

The first objective will dominate nearly of this mission, asking Guardians to navigate the Hive halls leading to Savathun'southward (Sathona's) temple. Move frontward, bringing up your Ghost if you aren't sure which management to go, and defeat the foes in front of you lot. When y'all reach a betoken where you can use a Campaign Banner/Raid Banner, drop one down and go prepare for a fight against some Scorn. Y'all'll take lots of little enemies, and at to the lowest degree ii Invasive Abominations. These fools can accept quite a flake of damage, but information technology'southward nothing a couple of Supers and rockets can't fix.

Objective: Go on the Descent

Continue the Descent Destiny 2

Once you collect your showtime bit of loot, continue forward and your objective will soon update and ask you to Continue the Descent. You lot'll spend the side by side few minutes using the Reveal prompt on illusions to gain Deepsight, and on several occasions, you'll need to shoot nearby Hive symbols to open up doors. The beginning case of this is right later your first boodle breast. The symbols in this example are easy to spot, and shooting each one will open a nearby door. Equally you proceed forwards, the symbols are oft hidden, but there are signs that hint at their location. Look for footprints or scratch marks on the wall. If you lot fail to shoot at the symbols before your Deepsight fades, just refresh information technology at the illusion and effort again.

Presently you lot'll come to the end of a bridge. The temple you're headed for is in the distance, so hop down and start using the mechanics yous merely learned to unlock the path forward. There volition be pockets of enemies here and there, but nothing likewise crazy that you lot tin can't handle them with some patience. Yous'll somewhen get in at the temple, which means boss fight time.

Objective: Defeat the Warden

Defeat the Warden Destiny 2
Head the back right of the temple to fight the boss. This should keep you relatively safe.

The Warden in this case is Termiiks, Invasive Warrant. This Contemptuousness foe can mess you up fast, and the surface area you're fighting in seems brusk on places to hide. I suggest moving to the far back right corner from where you lot entered the temple. You lot'll be able to hide in the corner of the map with but ii ways for enemies to reach yous. A fireteam of iii should exist able to defend this area hands, but it'due south even doable with two or even solo. Just ensure someone is always watching each direction then the Scorn doesn't sneak upwardly on yous. Whether by luck or pattern, the Warden never ventured back to this location and my fireteam was able to take its fourth dimension in defeating them.

Objective: Acquire the Worm Familiar

Acquire the Worm Familiar Destiny 2

This objective is much more than relaxed than the last. Simply utilize Deepsight to spot the path up, then too to defeat the locks guarding the statue. When the path is clear, hop over to the platform and catch the Worm Familiar. It'southward at this point that you'll get a new objective.

Objective: Outlast the Illusion

Outlast the Illusion Destiny 2

If you're on Fable difficulty, keep in mind you still have to manage your Revive Tokens. Stay back and don't dice. In fact, use your Super and Heavy ammunition to take out any ads that spawn, and chip away at the Ahamkara with whatever weapons y'all have left. Note that y'all tin impairment the Ahamkara by shooting into its mouth just after it spits at you. Work on the timing of taking cover when it spits, and then popping out to do some damage before it closes its mouth once more. Note that the Ahamkara illusion has a sliver of wellness sectioned off on its wellness bar, and be prepare to deal impairment during its terminal stand.

Objective: Escape the Caldera

Escape the Caldera Destiny 2

Time to run, Guardian. Annotation that to the Ahamkara's right is an illusion that you tin can Reveal, which will form the stairway you can utilize to begin your escape. Keep an eye on your objective marker, and keep moving. When you get a chance to grab a Superhighway, do and so and go along the gas and gun hammered downward. Exercise not be agape to hop off the Pike as you take harm, as death is about sure if the Pike explodes with you on information technology. You can pick upwards new Pikes forth the path, so no large deal if yous lose one. You yet have Revive Tokens here on Legend Difficulty, and so you tin't simply die repeatedly. Yous demand to survive. Once you go up a concluding elevator, collect your boodle and bask the end of the mission.


Mission: The Final Chance

The Final Hazard is the second to last mission in The Witch Queen Campaign of Destiny two. Players will exist in for a tough fight on Legend difficulty, with limited revives and capped Power levels. Information technology's doable, though, so let's get started.

  • Recommended Power: 1490
  • Power capped: 1475
  • Modifiers: Mettle, Legendary, Crust, Galvanized, Burn Pit

Objective: Breach the Apothecary Wing

The Last Chance Mission Destiny 2

Players should caput forth the path and listen to some story details from Eris. In that location will be some jumping and a bit of fighting, but the main thing you're looking for in the opening moments of this quest is the go-to mechanic that you'll use throughout its elapsing. In this case, players will face several Lucent Swordbearer enemies. When they die, these foes will drop a Relic Sword, which can then exist used to destroy Hive goop. I'one thousand sure it has a real name, simply I don't know what that is, and then look for Hive goop to destroy each time yous option upwards a Relic Sword. In this case, the goop will be right in front of you. This will uncover an illusion that you lot can then use to Reveal the path forrard.

Lucent Swordbearer Destiny 2

This objective will dominate most of the mission, and the mechanics remain the same throughout. Continue to kill Lucent Swordbearers when you discover them. Boom open Hive "locks" once you lot have the Relic Sword. Reveal paths forward and continue to follow the waypoint on your screen when you bring upward your Ghost. In one case you attain a point where yous can deploy a Entrada Banner/Raid Banner, do so and be ready to fight. You'll be facing off confronting a Lightbearer Acolyte who has Blade Barrage and is using hacks based on how frequently they Super. Once your foe is down, destroy their Ghost and collect your rewards from the nearby chests.

Soon you'll be placing another Campaign Imprint/Raid Banner, so y'all're in for a tough fight on Legend difficulty. You'll need to impale ii Clear-cut Swordbearers, and several other strong enemies. You accept Revive Tokens here on Legend, so don't get throwing your life away. Take it irksome and push forrard with a plan. Keep in mind that the enemies can spawn backside you lot as you go. Once both locks are broken, you can make clean up any leftover enemies and one giant Wizard, so proceed on to collect some other bit of loot.

Objective: Locate Savathun'southward Right Mitt

Locate Savathun's Right Hand Destiny 2

Fight your way forward and through the narrow halls of the Apothecary, looking for Savathun's angry Wizard friend. You'll impale more Lucent Swordbearers, Reveal more than paths, and fight your way to the final dominate. Experience free to use all your abilities and Heavy ammo during these next few moments, as you'll go the chance to refresh all of that before the last boxing.

Objective: Defeat Savathun'due south Right Hand

Savathun's Right Hand Destiny 2

Savathun's right mitt is a Wizard that tin can be defeated through three damage phases. In each phase, Guardians can take a third of their health abroad, but must then clear the room and defeat a Lucent Swordbearer to open the path to the next phase. There are Clear-cut enemies with Ghosts during this fight, including the boss, so don't forget to trounce any Hive Ghosts with your Finisher input after you take them down.

Gjallarhorn works well hither, and so do bust that out if you have it, or get your ain Gjallarhorn if you don't already have it. I was able to knock the boss out of each room with a couple of rounds from everyone's favorite Rocket Launcher and made expert use of my Shadowshot Super to take care of the minions that can overwhelm yous. On Legend, in that location are Revive Tokens in play, so you lot tin can't die much. Stay at the dorsum of the room with your squad and hit the boss hard at the start of each stage, pushing them to the next room and leaving yous some fourth dimension to articulate the remaining forces out. When the dominate falls, crush their Ghost and collect your boodle. On to the last mission, Guardian.


Mission: The Ritual

The Ritual is the final mission of the The Witch Queen campaign and will be quite the claiming for Guardians who opt for Legend way. Let's dive right in and become started.

  • Recommended Power: 1500
  • Ability capped: 1485
  • Modifiers: Mettle, Legendary, Chaff, Galvanized, Burn Pit

Objective: Storm the Fortress

The Ritual Mission Destiny 2

The first objective of the mission is quite simple and only requires you to follow the waypoint. Just bring upward your Ghost if yous get lost, but there isn't much to practice. You can drive past enemies here, and there's lots of fight alee, so don't become bogged down shooting at things you don't need to.

Objective: Stop Savathûn'southward Ritual

Stop Savathun's Ritual

Your quest will soon update and ask you to stop Savathûn'southward ritual. Nothing really changes hither, and then just keep moving along until you reach the portal that Ikora is speaking about. When you arrive at the portal, defeat the Scorn and Hive. Spare nobody.

With the portal open up it's time to head inside. Make your fashion forward until you're back exterior and on a long span. At that place will be Hive to fight here, so use the cover wisely and have them out. There will be a 2d wave of enemies that includes a Lightbearer Acolyte, and this foe has a Ghost. Have out the Acolyte, then destroy its Ghost and head dorsum inside.

Objective: Reach Savathûn's Ritual

Reach Savathun's Ritual

Head upwards the stairs and note that y'all can identify a Campaign Banner/Raid Banner to refresh your abilities and ammunition. Do this, and then get prepare for quite a bit of fighting and little puzzle solving. Note that Legend difficulty includes Revive Tokens hither, so you need to stay alive.

From your perch at the top, you will see two rooms on your left and correct that are blocked off. You lot need to go inside these, simply to do so you must go down starting time. Before yous bound, note that there are side areas to the left and right of the main room below you. Each one of these rooms will incorporate a Blistered Wizard. Defeating the Wizard (you should kill everything in the entire room) will activate a door with three symbols higher up information technology. Yous must accept note of these symbols as you lot'll need to remember them in a few minutes. You'll also need to note that in the main room beneath you is a shielded Lightbearer Wizard and two shielded Crystals. The goal is to unshield and destroy the Crystals, then defeat the Lightbearer Sorcerer and destroy its Ghost.

Hop down and take your fireteam into one of the side areas. Defeat all the enemies in that area, including the Blistered Wizard. Accept annotation of the symbols to a higher place the door, and so get through the door, which will transport you lot to the upper level. Now your goal is to articulate out the unabridged upper area, which consists of iii Crystals spread throughout several rooms. As y'all clear out foes, yous'll unshield Crystals that you can then destroy. Once you destroy iii Crystals you lot will actuate several doors with Hive symbols to a higher place them. Yous must go through the door that matches the symbols from when you killed the Blistered Sorcerer on the ground level. This volition teleport you into 1 of the side rooms beside the Campaign Imprint/Raid Imprint. Pick up the Void Charge, drop down to the main level, and deposit the Void Charge to unshield i of the Crystals shielding the Lightbearer Wizard in the main room. This entire process must be repeated twice to remove the shield over both Crystals, at which betoken y'all destroy them and then defeat the Lightbearer Wizard and its Ghost.

Lightbearer Wizard Savathun's Ritual

When the fight is over, collect your boodle and hop onto the nearby lift to go upward. You'll have another decent fight in front of you, just information technology'due south straightforward compared to what y'all just did. Eliminate the Hive, the hop into the nearby lift and have another ride up. This entire time has been well-nigh going higher, Guardian.

Objective: Confront Savathûn

Confront Savathun

Continue upwards until you can identify a Campaign Banner/Raid Banner. At that place will exist a behemothic bell higher up you, so be careful not to jump as y'all're going up the stairs. Y'all'll also want to go your weapons sorted out for this fight, as you tin put yourself in an impossible spot if you waste product your Heavy ammunition on the dominate. Consider a Sniper Burglarize for dominate damage, Gjallarhorn for cleaning up a Lightbearer Wizard, Lightbearer Acolyte, and Lightbearer Knight, and a tertiary weapon of your choice. This fight is very tough if its not managed correctly.

Once you lot Confront Savathûn, take your team dissever off to the two rooms to the left and right of where you lot entered the area. These will provide comprehend, simply enemies tin can go their attacks within, including Savathûn when she uses her Super. From here, use your Sniper Burglarize (or whatsoever you chose for boss impairment, but not your Heavy Weapon) to bit Savathûn's health down. You volition have to deal with a few waves of ads as you deal damage, just information technology'south non as well bad. Once Savathûn'south wellness reaches about 10 per centum, she will become immune and a Lightbearer Wizard, Lightbearer Acolyte, and Lightbearer Knight will spawn. These enemies are tough and tin heal. The strategy here is to have your team focus on one of these enemies at a time, blasting them with a Super and Gjallarhorn. Once they fall, destroy their Ghost. One time all iii are down, go along going with the damage to Savathûn until your objective updates.

Objective: Pursue Savathûn

Pursue Savathun

This is an easy objective in the middle of a lot of fighting. You lot can collect any loot you accept and so brand your way across the long bridge. When you make it, your objective volition update again.

Objective: Defeat Savathûn'south Illusions

Defeat Savathun

You'll notice that you no longer accept Revive Tokens here on Legend Difficulty, and then feel costless to get killed if you need to. Your goal is to defeat Savathûn's Illusions, then grab a Glass Breaker buff by running through the vitrify every bit it drops at the expressionless Illusion's feet. Once you see you have the Glass Breaker buff, head to the middle of the area and choose the option to Disrupt Ritual. This needs to be done multiple times, resulting in your fireteam being teleported.

Thread Cutter

You'll at present meet a platform with six doors, iii of which are activated and three that are not. Each door leads to a tower off in the distance. Option 1 of the activated doors and go through, then kill the Threadweaver Wizard. This will give you the Threadcutter vitrify. Every time you enter an active portal and impale a Threadweaver Wizard, yous'll get a stack of the Threadcutter vitrify. Once you lot accept Threadcutter x 3, you can head to the center of the platform, beneath the Traveler, and evidence Savathûn the memory.

You will be teleported dorsum to reality to face up off against Savathûn again, although you don't need to bargain a lot of harm. Annotation that her health bar is sectioned off at almost the 90 pct mark. You tin simply flake her down to this point, then yous'll head to the center to exist teleported once again and then you can kill three more Threadweaver Wizards through the remaining iii doors. The take hold of this time, is that each time you kill a Threadweaver Wizard, an illusion of Savathûn will spawn, and you lot'll need to defeat all three. You can practice them i at a time, or all three at in one case. I would suggest merely killing a unmarried Threadweaver, taking out the illusion, and so moving on to the next Threadweaver. Repeat this until all three are gone and you can show Savathûn another retention.

Savathun Final Boss Fight

When yous return to reality, yous tin can place a Campaign Banner/Raid Banner and should note that y'all now have Revive Tokens if y'all are on Fable difficulty. This is where it gets real, Guardians. Make sure y'all have your hardest striking weapons for boss damage, because you're going to need a lot of it. Rally to the banner, then move frontwards quickly and hit Savathûn with everything you have. At first, you will take a very small window to do damage. About 10 seconds. Just note that you can only damage Savathûn when you lot are within the bubble she deploys.

Once the initial damage window is gone, you're going to want to move around the expanse in a counterclockwise direction. You'll want to ensure that you ever keep something between yourself and Savathûn, as she will deploy Supers almost non-stop, and they can kill you almost instantly. Move around the fighting area, sticking to the outside, and take down iii Threadweaver Wizards. This will give y'all the Threadcutter vitrify, which is what will buff your damage against Savathûn. When you reach Threadcutter x 3, yous will have 40 seconds to damage Savathûn, so the vitrify disappears. Movement into the bubble, hit her with everything you take, and then get out when the damage stage ends and echo the process. That'southward it. You go on along this path until Savathûn falls. Well done, Guardian.


The wraps up The Witch Queen campaign, Guardians. We've been difficult at work covering everything new to Destiny ii, and highly recommend that you cheque out our Destiny 2 strategy guide for assistance with everything this game can throw at y'all.

Co-EIC

Beak, who is too known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan. He is known for his guide writing and, unsettlingly plenty, enjoys grinding out in-depth collectible articles. Tweet him @RumpoPlays if you have a question or comment well-nigh i of his guides.

Source: https://www.shacknews.com/article/128952/destiny-2-the-witch-queen-campaign-walkthrough

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