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Pokemon Ultra Sun And Moon Swap Breeding

(1 of 2) Breeding can exist time-consuming, but its well worth the attempt!

Breeding tin be time-consuming, merely its well worth the endeavor! (left), (right)

For those seeking to dive into the competitive battling scene, or those who wish to conquer the Battle Tree and Boxing Purple, breeding is an accented must-accept tool to add to your toolbox. It takes some fourth dimension and exercise and might seem intimidating, but really it boils downward to simple steps beingness strung together.

Any Pokémon that can be bred should be bred if yous are seeking absolute perfection. This department will arm you with everything y'all need to know about breeding from start to terminate and will also provide an instance breeding projection that will walk yous through the steps. Feel costless to follow besides!

Before you lot dive in, you will want to have some prior knowledge, and so make sure y'all know virtually IVs, natures, and EVs, which were discussed in the previous section, Pokémon 101.

Breeding is all about controlling nature and IV spreads, and fifty-fifty moves, to improve your chances of getting a perfect Pokémon. You wouldn't enter a sports competition without the best gear you can find, correct?

Perfect or flawless ways the Pokémon has an optimal (or at the very least, deliberately chosen) nature, select egg moves, and perfect IVs where they are necessary (usually 5 or 6 IVs will be 31).

Basic Terminology

Egg Group: Not every Pokémon tin brood with every other Pokémon. For example, Gastly and Dratini cannot breed. Why not? They're in different Egg Groups. There are several Egg Groups and each contains specific Pokémon. Some Pokémon, like Legendaries, cannot breed at all.

To go dorsum to our case, Gastly is in the Amorphous Egg Group and Dratini is in the Dragon Egg Group (and Water 1). If yous desire to breed Dratini, you're ameliorate off using a Dratini of the contrary sexual practice, a Pokémon in the Dragon or H2o ane egg group (such as Charmander or Horsea), or a Ditto.

Some Pokémon, like the Dratini mentioned, are in two Egg Groups. This makes them valuable for doing things like being viable fathers to more Pokémon, and passing downwardly Egg moves that are hard to obtain otherwise. Other Pokémon, like Beldum, can but brood with Ditto.

Compatibility: Just because two Pokémon can brood doesn't mean they'll have a high chance of producing Eggs, which can make convenance accept longer if yous go for long stretches of time with no Eggs to hatch or receive.

Compatibility is at its lowest if the Pokémon are unlike species from the same Trainer OT, but is at its highest for aforementioned species from two unlike Trainer OTs. Aforementioned species from the same trainer and different species from different trainers has the same compatibility level.

(1 of 2) Egg moves can help diversify your Pokemons options in battle.

Egg moves can help diversify your Pokemons options in battle. (left), (right)

Egg Moves: Moves a Pokémon can only learn past existence bred with a parent who knows them. Near never learned through TM or level up, making them unique and often quite handy. For example, Eevee tin learn Wish through Egg move, only can't become it anywhere else.

In Generation Vii, mothers and fathers can both pass downwardly Egg Moves. You can laissez passer down multiple Egg Moves at in one case (for example, one move from each parent, or two moves from one parent, etc.)

Chain Convenance: Related to Egg moves. Chain breeding is often necessary to go specific combinations of multiple Egg moves onto the final offspring. Some Pokémon have Egg Moves in their armory, but the simply way to go the parents to laissez passer them downwardly is for the parents to be bred as well. This often happens when jumping beyond Egg Groups.

Four Breeding: The process of breeding to go as many perfect IVs every bit possible. Abuses the Destiny Knot.

Additionally, here is some generic terminology y'all'll want to be familiar with. These were discussed in full detail earlier only are hither again for the sake of coverage and convenience:

Power: A Pokémon'south special ability, which affects battle. All Pokémon take an ability or two, and well-nigh Pokémon have a secret (and sometimes very awesome) ability known as a "Hidden Ability". Getting a Hidden Power is only possible through S.O.S. Chaining or transfering from a previous generations (via the Friend Safari, Dream World, etc.).

If you're hunting for a specific ability, bring a Pokémon that knows Simple Beam or some other Power-irresolute move, as this will strength the HUD to show the enemy's ability. The Ability Capsule can swap betwixt a Pokémon'southward two normal abilities, but will never give you a Hidden Ability, unfortunately.

Nature: Causes one stat to rise past x% and another to fall by 10%. Huge modifier! Make certain yous pick the right 1. Mathematically speaking, a nature will alter a Pokémon'southward final stats at Level 100 moreso than perfect IVs.

Base of operations Stats and Base Stat Full: Base Stats are the innate numbers of a Pokémon. These never change and are the same by species. Base Stats are the reason Alakazam has such loftier Special Assault and Speed, only paltry Defense, and why Blissey has the almost HP in the game, but terrible Attack.

Alakazam has base 135 Special Set on and Blissey has base 255 HP (the highest base stat possible). Base Stat Full is only calculation up all of a Pokémon's numerical base stats. Arceus currently holds the highest total for a non-mega evolved Pokémon at 720 (all of its stats are 120 base).

The numbers you lot see on your end of the game are the base stats existence affected by level, nature, IVs, and EVs.

IVs, or Private Values: Ranging from 0 to 31, these are numbers that just are tacked on flat through addition to Pokémon's stats. They manifest to their maximum at level 100, and tin can vastly bear on how a Pokémon performs in battle. Generally, aim for 31.

EVs or Endeavor Values: Earned through defeating Pokémon, iv EVs = +1 to a stat at level 100. viii EVs = +1 at level 50. You tin have max 252 EVs to a stat (+63 to a stat at level 100) and max 510 EVs total. The most mutual spread is 252/252/6.

This results in +63 to two stats of choice (at Level 100) and +one to a miscellaneous stat (usually HP if information technology's not existence maxed). Totally under player control.

Pokemon Ultra Sun And Moon Swap Breeding,

Source: https://www.gamerguides.com/pokemon-ultra-sun-moon/guide/advanced-knowledge/pokemon-breeding/breeding-basics

Posted by: holbrookdeclact.blogspot.com

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